The Life of the Blessed Hand

Book One · The Grimoire · III

The Gallery

The living, the dead and the kept, with their words and their debts

Hic ducissa eum dominum facit.

Lore chaserStreamerNewcomerSpoiler-light; deeper secrets sealed
Father Fulcran at the orphanage door
Father Fulcran at the orphanage doorPress shot, the play field, clean pixels under the book's CRT

There are no portraits in this gallery. The faces the game paints for its status panel stay in the game. Where a person has a character card in the collector’s box (sixteen of them, each showing the game’s own rendered sprite), the card is set here as a plate, with its words; see The Collector’s Box and Keepsakes. Here each person is set as an old book sets its saints: a capital in a ring, a name, what they are called by others, and their own words. Where a person’s truth spoils the story, it waits under a seal.

The web

Before the entries, the debts. Nearly everyone in the game was made by the same few hands.

WhoWas bought, raised or wronged byAnd owes, or is owed, by
Wicksold by the coach to the gang; bought from the gang by Father Fulcran; made a lord by the Duchess; shut out by all six houses; killed by their headsthe voice below raised him
Snuffthe same coach, the same gang, the same vats, a generation earliernames himself for the snuffer that puts wicks out
The Marquis Andrevelgroomed by the same Duchess; bought a marquisate and a signetthe voice below kept him
Lady Ismay Carrowanother city’s foundling, raised and killed and somehow alivethe Duchess wrote to her
Hollina runaway ward of the Duchessrobs the houses’ carts
Mother Carrionhanged by the houses for hiding her newborn from the coachgives the rooks’ roads freely
The washerwomanstands every year at the marsh’s tithe vespers with empty handslooks at Wick too long

The dead and the risen

Wick

Lord Aldric Marchmont · the Blessed Hand

The player

Card 1 of 16: Wick
PLATE ICard 1 of 16: WickThe Blessed Hand. “He wants to be inside: past the doors that were shut on him, at the table, in the window.” His first line: ”I rose.” His flaw: pride.The collector's box: the character card, the game's own rendered sprite

A gutter child the gang named for the part of the candle meant to burn. Bought by a priest, raised to a lord’s name by a duchess, turned from every door in the city, then killed on a stone by the heads of the six houses. Raised by the voice below, he wakes on a throne under the cathedral and goes to put the six houses out.

He is proud, quick, contemptuous of the gutter that made him and of the nobility that would not have him. He speaks in short verse. He never explains himself. He answers the god at every turn and never lets it finish a warning. He is magnificent, he is right about every fact, and he is being used.

Wears: three faces in the options menu, all open from the start: Classic, Bright Red and Silver Dark (see Skins). Carries: a sword and an axe from the first step; more arms as the road goes on (see Arms). Becomes: the bat, then the crows; late, perhaps, the mist (see Forms).

WICK
Of all these beds, they came to mine. They saw what I was worth.
His old bed in the orphanage dormitory.mark_bed

The One Below

a voice in the fire, embers in an arch

Who raised him

Heard and never shown: eyes in the flames, embers rising in the status panel’s window where a face would be, a hand of embers when he takes hold. He speaks to Wick as “you”, plainly, briefly, and he never lies. He keeps his word: every death, he brings Wick back. He has a whole chapter: The One Below.

The Marquis Andrevel

the Belfry Lord · the thing in the belfry

The first boss

Card 4 of 16: The Marquis Andrevel
PLATE IICard 4 of 16: The Marquis AndrevelThe Belfry Lord · The last offering. “A foundling bought a marquisate and a signet. He read, and refused the seat. The houses put a price on their own failed offering.” Wanted: the thing in the belfry. Paid by the Vault Wardens.The collector's box: the character card, the game's own rendered sprite

A lord who bought his title and drank his household, so the gutter’s story goes, and took to the bells of the court’s belfry. The bounty bill calls him a lord of no family. He drops on grave robbers in the graveyard court, drinks them white, and turns on whoever is next. He is the first fight that asks you to learn a pattern instead of swinging, and the bat that is Wick’s for the rest of the game is drunk from him.

THE ONE BELOW
You are not the first. This is the Marquis Andrevel. They made him a lord and killed him, before you. I kept him.
As Andrevel drops from the belfry.god_court_lord
WICK
Kept him? Keep him, then. I am no man’s, bought or kept.
ans_court_kept

When he is down, Wick drinks him to ash and takes the bought signet off his hand.

THE ONE BELOW
He learned what he was made for, and refused it. This is what refusing made of him. His wings are yours.
god_court_bat
WICK
Men are not made for things. Bells are. He rang. I fly.
ans_court_made

The Singing Saint

the walled girl of the Height

The crows’ giver

The shrine on the Height is a pilgrimage shrine, and its relic is “her birds”, kept in a gilded reliquary cage that a giant monk carries chained to his back. When Wick breaks the cage, a thin girl in an undyed shift rises out of it, ghost-pale, and sings while she speaks. Then she comes apart into birds that fly into him, and the crows are his.

THE SAINT
They walled me up to sing for them. Then they caught my singing and called it holy.
saint_free_1
THE SAINT
Take them. They are hungry: let them eat a little from you, every time they rise.
saint_free_2
THE SAINT
And never under a roof. I was under one a hundred years.
saint_free_3

She is the whole game shown once, in small, before the first house: the church makes saints of the dead it made, and keeps them in boxes.

The Penitent

the keeper of the Height’s shrine

Boss

A giant lay brother in a brown habit and an iron yoke, under a vow never to set the cage down. He carries her up and down the pilgrims’ stair. Beaten, he kneels where the cage fell, the chain loose, and Wick may drink him or let him walk down the mountain.

THE PENITENT
She is not to be set down. Not by me. Not by you.
gb-gardens.js

The living

Father Fulcran

the priest · the Father

Who bought him

Card 2 of 16: Father Fulcran
PLATE IIICard 2 of 16: Father FulcranThe orphanage priest · The World. “Kind to Wick’s face. Asks, never tells. Holds the door for every head who goes below, and keeps the charity’s accounts.” The ledger is in his hand.The collector's box: the character card, the game's own rendered sprite

The orphanage’s priest, kind to Wick’s face, unafraid of the dead lord at his gate. He bought Wick from the gang and wrote it down. He keeps the charity’s accounts. He never tells Wick what to do: he only asks. After every house he comes down the visitors’ stair into the haven with one question and one gift, and sits in a chair by the stair.

FATHER FULCRAN
Wick.
At the orphanage gate.fulcran_wick
WICK
Father.
lord_gate_father
THE ONE BELOW
He will not tell you what to do. He only asks. Whatever you do next, you will call it your own choice.
In the Father’s study, as he pours.chorus_study_2

Snuff

Jem Cotter · the hunter

The one friend

A hunter from the gutter: a vat boy a generation before Wick, bought off the same coach by the same gang for a shilling and a bottle. He drinks at the tavern bench, carries a net, a hook-pole, a shuttered lantern and a bandolier of stakes, and lives by his own law. He meets Wick in the first hour and is not frightened of him for long.

SNUFF
Wick! You’ll be Wick. Sit down before you fall down; you look like a man who’s been dug up.
The tavern bench, the first meeting.hn_m1_hail
SNUFF
The coach brought me too. Two lamps and no sound. The gang had me off it for a shilling and a bottle. I slept by these vats before you were born. They called me Snuff. Somebody has to put the wicks out.
hn_m2_mirror
SNUFF
You’re killing lords, they say. I’ve no quarrel with that. Only mind: the next lot are always worse.
hn_m2_stays

He is the only living person who knows what Wick is and likes him anyway. Hunter’s law is his whole philosophy: the worst one first; nobody hunts alone; you don’t take a man’s kill.

Ambry

the Man of Secrets · the hermit of the grotto

The hint-giver

An old man with a lantern who has lived in the grotto at the bottom of the King’s pleasure garden for sixty years. Nobles talk in gardens; he has heard sixty years of it, and he sells it back. When you are lost, go to him: he names where you should be going and marks it on your way. His price rises as the game goes on: a little blood early, then the dark you carry, and late in the game, hunts.

AMBRY
Sixty years in this hole, my lord, and every one of them said something in my garden they should not have. I sell it back.
secrets_meet_1
AMBRY
A little of you, for the roses. They have had worse.
secrets_price_blood

Mother Carrion

the hanged woman of the Downs

The roads

A marsh woman the houses hanged forty-odd years ago, for hiding her newborn from the coach. She went with the rooks. She speaks through them now, on the Gallows Downs, and at the opening of the world her rooks come for Wick and teach him the long roads: the flight above the land, the roosts, the ways home. She is not the god’s, and he says so.

MOTHER CARRION
Dead boy. Dead boy with the bat’s wings. Up the knoll.
carrion_call
MOTHER CARRION
Those are a saint’s birds, dead boy. They know a cage and a garden. Mine know the roads.
carrion_saints_birds
MOTHER CARRION
The coach took my boy in the frost year. If you ever hear where, you tell the rooks.
carrion_ask_rooks

The Washerwoman

a woman at the river steps

Who looks too long

One of the washerwomen at the gutter’s river steps looks at Wick too long. If he tries to feed on her, his hand stops, and he does not know why.

THE ONE BELOW
Not her. Your hand stopped, and you do not know why. I do.
chorus_mother
WICK
My hand is mine. It stops when I say stop.
ans_mother

Mardle

the ferryman · Slack Water

The river

An old man in the ferrymen’s sea-green coat and a broad round hat, poling a boat called Slack Water. For forty years he was the houses’ corpse-ferry: every burial went down the river in his boat. He meets Wick at the foot of Marrowmere Falls, after the Duchess, and rows him home. He charges the living a penny and the dead nothing. One line a crossing, never a sermon.

MARDLE
Dead ride free. Yours was paid. Years back.
fr_fare
MARDLE
Off the drowned. Somebody should keep them. They paid.
fr_pennies

Hollin and the band

the outlaws of the Greenwood

Wary allies

In the King’s Chase, a band of people the houses squeezed out rob the tithe carts on the King’s road, and everything they take goes back down to the villages. Their captain, Hollin, is a runaway ward of the Duchess. Gentle Cobb is a Tower levy deserter with a quarterstaff as long as two men. Ash and Yew are a hanged poacher’s children. Brother Wystan is the Bishop’s runaway clerk. Sorrel is a marsh girl who said aloud what the coach takes. They are brave, funny and good. They do not hire lords: they try them.

HOLLIN
Aldric Marchmont. She dressed you in robes and sat you at the end of her table. We ate in the scullery.
gw_hollin_down
HOLLIN
The lodge, the gate, the yard. What we take goes down to the villages. All of it. That is the whole of our politics.
gw_hollin_after
COBB
I counted myself back out of the levy. Nobody else would.
gw_cobb_levy
BROTHER WYSTAN
I copied lives of saints for the Bishop. A neat hand. Some of them had the dates still blank.
gw_wystan_3

Lady Ismay Carrow

the other offering

A stranger at the church door

A lady in a travel-ruined gown and a bought coronet, standing at the gutter church’s door reading the calendar aloud, puzzled.

LADY CARROW
Feasts for saints who aren’t dead. Is that how they do it here?
carrow_kalendar
LADY CARROW
The Duchess wrote to us. The houses of this city would be glad of a daughter.
carrow_daughter

Sister Ide

the schoolroom sister

The one sincere cleric

Card 3 of 16: Sister Ide
PLATE IVCard 3 of 16: Sister IdeThe schoolroom sister. “She carries on teaching when the dead lord walks in. As a girl she saw a clear light fill with a face, and has doubted her own miracle ever since.” She sits on the Assize bench.The collector's box: the character card, the game's own rendered sprite

The sister who carries on teaching when the dead lord walks into the orphanage schoolroom. As a girl she saw the clear light of the rose window fill with a face, and the church showed her in the square. She has doubted her own miracle ever since, which is what makes her faith sincere. Her name is not final in the design TBD.

The Bishop

the Duchess’s brother

Boss

High clergy, and the one man of the church who believes every word of the surface. He runs the canonisations and preaches the Blessed Hand. His homily is the one sermon in the game you can find no logical flaw in, only a moral one. He does not thank anyone for anything.

THE BISHOP
You will not carry that hand down into the Father’s cellar. Not without a blessing. Not without blood.
bishop_intro

The six heads

Each head of a great house fights at full strength, and each, beaten, asks. What they ask is the most important line in their house. The pattern is the point, so it is sealed after the first.

The Earl Marshal

the Earl of the Tower

The first house

Card 5 of 16: The Earl Marshal
PLATE VCard 5 of 16: The Earl MarshalThe Tower · Earl. “The Soldier’s Feast. The muster marched by the seven turns from the well to the beacon, and the beacon put out.” Asks: ”Finish it as one soldier to another.” Gives: the armed dead.The collector's box: the character card, the game's own rendered sprite

An old soldier who keeps his house’s grip with the levy and the gibbet. His household believes in the war and the law; his heir believes the night’s vigil is holy. He watches his son fight first, and does not move. His name and seat are not yet set in the design TBD; the game calls him the Earl of the Tower.

THE ONE BELOW
His last evening. He has had his armour polished, as for a feast. He is waiting for you.
A still: his last evening.still_tower_evening
WICK
Let him wait in steel. It has never saved a man from me.
ans_tower_evening
THE EARL
Finish it as one soldier to another.
His asking.head_tower_ask

The Duchess of Marrowmere

the Mother · Her Grace

The Empress

Card 6 of 16: The Duchess of Marrowmere
PLATE VICard 6 of 16: The Duchess of MarrowmereThe Empress · Duchess. “The Mother’s Feast. The year’s infants carried up the Foundling Stair and turned in at the wheel; the pelican feeds her young from her breast.” Asks: ”Let my children see it done.” Gives: the tide.The collector's box: the character card, the game's own rendered sprite

The mother of every foundling in the city, and the woman who bought Wick his name. She ties white sashes on her wards before a rite and kisses each. She has owned the city’s water all her life and is christened again in its font every year.

THE DUCHESS
I bought you that name, Aldric. It was dear, and it was never meant to open doors. Only the one.
duchess_title

The Prince of Coin

the Wheel

The Wheel

Card 9 of 16: The Prince of Coin
PLATE VIICard 9 of 16: The Prince of CoinThe Wheel · Prince. “The Odds. The board hung in the exchange, what is past above and what is to come below.” Asks: ”Take the bet.” Gives: foresight.The collector's box: the character card, the game's own rendered sprite

A sporting noble of the city’s court who has made the odds his office. His exchange sells the villages’ years; his circus follows funerals; his board on the exchange wall foresees every move Wick makes.

THE PRINCE OF COIN
You came up the stair. The board said you would.
gb-wheel.js

The King

the Sun

By summons

Card 10 of 16: The King
PLATE VIIICard 10 of 16: The KingThe Sun · King. “The Feast. The tables laid in a triangle, the King at the apex, the guest’s chair at the base.” Asks: ”To the hand that crowns me.” Gives: transmutation.The collector's box: the character card, the game's own rendered sprite

He sends for Wick after the third house. His court applauds the dead lord’s entrance in the language of hospitality, which everyone in the hall understands but Wick. His own cup at the head of the triangle is never filled.

THE KING
The hounds first. A feast wants a little sport before the meat.
gb-sun.js
THE ONE BELOW
The tables are laid in a triangle. Your chair is at its base.
god_feast

The Marchioness Shaxby

Hester · the abbess of the veil

The High Priestess

Card 7 of 16: The Marchioness Shaxby
PLATE IXCard 7 of 16: The Marchioness ShaxbyThe High Priestess · Marchioness. “The Hush. A day of no word; the vespers bell, two strokes and a rest; the coach goes east.” Gives: silence.The collector's box: the character card, the game's own rendered sprite

Abbess of the marsh convent, who keeps a day of no word and rings her handbell two strokes and a rest. She never varies the beat. She rings so he can find her.

THE ONE BELOW
She may not ask. She has arranged for you to ask for her.
god_priestess_ask

The Lord President of the Builders’ Guild

the Magician

The Magician

Card 8 of 16: The Lord President
PLATE XCard 8 of 16: The Lord PresidentThe Magician · Builders’ Guild. “The Foundation. A stone laid and marked at every new house of the city, by the guild’s hand.” Asks: ”Let me see it paid for.” Gives: the unbuilding.The collector's box: the character card, the game's own rendered sprite

The man who built half the city, every stone of it marked with his guild’s sign. His house is a machine; his plans lie open on his table.

THE LORD PRESIDENT
Up my quarry, through my drafting room, down my lift. Every stone you passed was cut to a measure. So were you.
gb-magician.js

The lieutenants and the household

The heads know. Their lieutenants do not: they believe in the war, the law, the roll, the odds. Beaten, a lieutenant yields, and can be killed or taken as a witness for the head’s trial.

HouseLieutenantsWhat they keep
The Towerthe Lord Marshal; the Hangmanthe drilled line; the gibbet field and the drop room
The Wheelthe Dream-reader (the circus’s star, in the big top); the Assayer (at his acid works)the odds to come; the weighing of debtors
The Empressthe Magistrate of Wardsthe roll of the year’s infants, read into the record
The Sunthe Beastmistress; the Master of the Chase, her man in the Greenwoodthe hounds; the King’s forest law
The High Priestessthe Black Coachmanthe coach that goes east with no sound
The Magicianthe Twin Architects; the Master Masonthe moving house; the hidden door
The gutterthe gang master (his name is not final TBD)the cellar, and a bill of sale
Card 11 of 16: The Lord Marshal
PLATE XICard 11 of 16: The Lord MarshalA lieutenant of the Tower. “He holds the parade ground. Neither he nor the Hangman is in the secret.” He may come back for Wick.The collector's box: the character card, the game's own rendered sprite
Card 12 of 16: The Hangman
PLATE XIICard 12 of 16: The HangmanA lieutenant of the Tower. “The Downs’ gibbets are his. They empty if he dies and fill if he lives.” He is not in the secret.The collector's box: the character card, the game's own rendered sprite
Card 16 of 16: Rendle
PLATE XIIICard 16 of 16: RendleThe gang master. “One of the three hands his childhood passed through: the roll, the coach, the cellar. He carries the bill of sale.” One male infant, off the coach, a shilling and a bottle. (The name Rendle is the bible’s proposed name for the gang master, not yet final.)The collector's box: the character card, the game's own rendered sprite
THE DREAM-READER
I dreamed this room, and you in it.
gb-wheel.js
THE ASSAYER
Weighed, and found. Stand still, please; it’s quicker.
gb-wheel.js
THE MAGISTRATE
The tithe of the year, read into the record. Stand back of the bar, sir.
magistrate_read
THE BEASTMISTRESS
Stand still for them. They like a thing that stands still.
gb-sun.js

The Grand Turn

The Prince’s travelling circus is a town of people paying off debts. Every act is a debt with a costume on.

  • The Ringmaster, who cries the show and holds the troupe’s paper.
  • Mother Thrupp, the fortune teller, who reads the debt and not the lines.
  • Dame Constance, the bookkeeper, who knows to the day when each debt ends.
  • Tam Bullock, the strongman, who holds the big top’s west pole.
  • Lark Severn, the knife-thrower.
  • The Pellows, four trapeze artists, one debt.
  • Mister Dolour, who knows the back way.
  • Wren Ashby, who keeps the animals: an old starved lion called the Sovereign, an elephant called Patience, and a bear they bait.
DAME CONSTANCE
Every act in this circus is paying off a debt. I know to the day when each one ends. None of them ends.
wc_constance_2
MOTHER THRUPP
Sit. Hand flat. I read the debt, not the lines. The lines lie.
wc_thrupp_1
THE PELLOWS
Four of us, one debt. We fall together or not at all.
wc_pellow_1

The animals are never fought. They are freed, or used.

At the Falls

  • The Reeve of the Mere, Master Corlett, an honest old man who keeps the head-gate key and counts every cup that comes over the lip.
  • Dilly, a runaway ward hiding behind the great fall, waiting to go north to the band.
  • Sister Lave, a tiny half-blind nun who keeps the font behind the fall.
  • The bleachers of Mereside, who whiten the house’s linen and the wards’ sashes in the same lye.
THE REEVE
Every cup the city drinks comes over this lip, sir. I count it.
fa_reeve_1
Women beating cloth in the troughs, arms red to the elbow: “White for the vigil, white for the wheel. Same lye.”
fa_aside_bleacher

The kept and the kindred

Out in the Wastes live the rest of the few the voice below keeps, and others who have walked roads like Wick’s.

The Anchorites were masters of something in life and asked the voice below for that mastery forever. He gave it, and walled them into it. Each can be beaten honestly, which frees them, or by a trick, which gives them to him.

AnchoriteWhereMastery
Sooththe Gallows Downsprophecy: right for ninety years, believed once
Quernthe Spoilthe mill that grinds dead houses to mortar
Graftthe Tithe Fieldshusbandry: an orchard of hanged debtors
The Salt Confessorthe Saltcan only be told the truth
Evensthe Wash, and every toll-town’s tablethe wager, in many bodies

The kindred are people on the roads with stories that rhyme with Wick’s: the Salt Widow, the Horseless Knight, the Tinker of Bones, Taper the gentleman of the road, the Scraper, Kennet the kennel girl, Garland and the mummers, the Gravedigger who dug Wick’s grave and was paid in advance, Pledge the barker’s daughter, and the Sin-Eater. Everyone out there who tells the truth tells it in words a proud man can dismiss.

Card 13 of 16: Sooth
PLATE XIVCard 13 of 16: SoothAn Anchorite · the Gallows Downs. “He has been right about everything for ninety years. Nobody has thanked him once.” He sits in the stocks by choice.The collector's box: the character card, the game's own rendered sprite
Card 14 of 16: Sir Aymer Vane
PLATE XVCard 14 of 16: Sir Aymer VaneThe Horseless Knight. “An old knight in dented plate, with a saddle on his back and a bridle in his hand. He walks the King’s road looking for his lord’s grave.” He greets Wick as a lord.The collector's box: the character card, the game's own rendered sprite
Card 15 of 16: Abel Spurling
PLATE XVICard 15 of 16: Abel SpurlingThe Gravedigger. “An old man with a spade, digging a man-sized grave every day where no one has died. He is waiting to be paid.” “I put you in.”The collector's box: the character card, the game's own rendered sprite