The Life of the Blessed Hand

Back Matter · The Keepsakes

Making Of

Four rules, and the day the generated pictures went

Ubi puer Wick in cloaca dormit.

Lore chaserStreamerNo spoilersas of 2026-10-06 · short version of the making-of page

This is the short version of the making-of page, written from the design documents and the git history of the repository. The owner appears only where a document records his words verbatim, each with its file and date.

What was decided on the way

The method, in four rules

  1. Everything is code. The pictures, the music and the sound effects are made by scripts, with recipes (see How Every Pixel Is Made and The Music).
  2. One palette. 32 colours, fixed in src/core.js. The debug overlay counts what reaches the screen.
  3. Graybox first. A level is an ASCII map in one file (DESIGN/GRAYBOX-KIT.md), playable flat before any art.
  4. Gameplay you do not own must not change. Each agent leased a package and wrote only its files (AGENT-RULES.md).

In the owner’s words

Five lines are recorded verbatim in the design documents.

  • 2026-09-25, on the grit pass of the art: “keep for now, just distort more with dithering and other effects” (DESIGN/ART-PASS.md, section 3b; the document says “the lead”).
  • 2026-09-26, on the CRT presets: “Worn tape 5 is the winner for most scenes” (DESIGN/ART-PASS.md, section 3c; “the lead”).
  • 2026-10-01, on the box front: “more impact” (box/COPY.md, Front; “the lead”, who also said “the title one is good for this”).
  • 2026-10-01, on what the player’s choices are: “we can make it a lore thing, like [Wick] has decided they go so they go no matter what we choose … our player choices are felt by our character as the elder god’s influence” (DESIGN/GDD.md, section 8; the brackets and the ellipsis are the document’s).
  • 2026-10-01, on the goal of the completion run: “we try to advance as much vae victis as we can … aim for maximum completion score in maps, weapons, character bosses and magic spells, as well as levels/loop” (AGENT-RULES.md; the ellipsis is the document’s).

And on this book, 2026-10-04 (companion/DESIGN.md, section 1): “a new story bible for players, as an external document companion piece that explains the game to you to prime your brain to understand and appreciate the story. We can talk about the different systems in place like a strategy guide, with a highly designed look and feel … I want this a full walkthrough with screenshots and commentary, this might make it break the game. Lore chasers, streamers and people interested in the characters should consider this a goldmine.” His three answers on its shape were ”Web book + PDF”, ”Blend of both” and ”Layered”.

The turn: no generated pictures

The owner decided that the game goes to Steam with an empty AI-content disclosure (DESIGN/AI-ART-INVENTORY.md). Every generated picture the game shipped was removed or redrawn: 122 keys redrawn in code and 45 no longer shipped. A guard script fails the build if a generated image returns.

What is still synthetic is the voices (open-source speech models), which the inventory records as placeholders until the owner and his wife re-voice them. That is why the store page’s content survey must disclose the audio even though the picture claim is true: no generated image ships.

Where it is

The game is at vaevictis.vip. The collector’s box and the other keepsakes are in The Collector’s Box and Keepsakes.