The Life of the Blessed Hand

Book Two · The Manual · 1

Blood and Feeding

The one resource, where it comes from, and what it costs the city

Hic descendit per ignem.

NewcomerStreamerSpoiler-light; deeper secrets sealednumbers as of 2026-10-04
The King's Labyrinth
The King’s LabyrinthIn-game, clean pixels, under the book's CRT

Wick has one resource, and it is also his life. The red orb in the status panel is his blood: his health, the price of his forms and the fuel of his gifts. The blue orb beside it is his mana, the dark he carries, spent on his powers. There is no other currency in the game. Nothing drops coins. Nothing sells potions.

The two orbs

Blood
health. Drains slowly on its own, about 0.004 of the orb a second, and with every blow taken.
Mana
the dark he carries. Refills by itself at 0.02 of the orb a second.
At zero blood
Wick falls. The voice below brings him back. See Death.
Low blood
under a quarter, he says so, and the flock warns before a take-off.

How to feed

Feeding is the Interact button, never the strike.

  1. Get close to blood: a body, a fount, a downed or held man. A gold FEED prompt shows while blood he may drink is in reach and his orb is low enough to want it.
  2. Press Interact to start. He roots where he stands and the blood comes to him through the air.
  3. Hold it to keep drinking. Let go, or be struck, and the drink stops.
  4. Over a beaten boss the prompt reads DRINK, and it works whatever his blood. That is how the bat is taken from Andrevel.
THE RULEFeeding roots him

Every verb except moving plants Wick in place, and feeding is the longest plant in the game. Never start a drink with a group close by. Clear first, drink after.

Feed at the throne
SCREEN 1-1Feed at the throneThe haven throne: drink from the downed (the E FEED tag) or walk on.Press shot, live capture of the v83 build, CRT off, the play field only

The sources

SourceWhat it givesNotes
A slain humanabout half an orb, until draineda body stays a source until it is dry
A stunned or dying humanblood, while it laststhe cleanest meal in a fight is the man you just stunned
The bat’s bite0.3 of the orb from a lone body, 0.4 from one in companysee the bite, below
Fontsfixed, slowly refillingthe churchyard font is the first; some fonts are tainted
The haven’s riversresting on the throne restores himeach killed house’s river thins, each spared house’s runs dry
The council’s channelone river of the city’s ownon the merciful path, so a sparing Wick is never starved
Townsfolkblood, at a price the city remembersnever his mother; never children
A downed bossa full orb, when drunkAndrevel, the Penitent, Ambry
WICK
Dry bones. There is nothing here to drink.
Trying to feed on the risen dead.dry_bones

The undead have no blood. Skeletons, the risen and anything that has been in the ground give nothing. Fight them for the road, not for the meal.

The bite

Once he has the bat, its one attack is the latch-and-drain: a shriek, a lunge onto the nearest foe, wings wrapped round him like a cloak, and the blood pumped out.

FoeWhat the bite does
A lone common man (no other foe within 96 px)drained in 0.9 s for 0.3 of the orb, safely
A man in companydrained in 1.7 to 2.3 s for 0.4 of the orb, but while latched Wick cannot move and every blow lands at 1.5x
The bloodless deadbitten and shaken off: 0.4 s, a dry rattle, thrown back and dazed
Lieutenants and headsthrown off at once, hurled back and open to a blow
THE ONE BELOW
Alone, they go quickly. Never let them gather.
The first lone drain, in the King’s garden.god_gd_lone
TIPThe straggler rule

The bite is superb on the man at the back and ruinous in a crowd: three men on him through one slow drain cost as much blood as the drain gives. The bat run in the King’s garden teaches it on purpose: the gardeners work one to a walk, never two together. Spend blood on the straight, eat at the end of it.

Feeding on the town

He may feed on the townsfolk of the gutter. The game lets him, and the city keeps the account.

SNUFF
They found a man bled white in the lane last week. I’ll say it once, Wick. Not the poor.
hn_m2_fed

His mother cannot be fed on: the prompt never appears on her, and the voice below remarks on it once. Children are never prey, anywhere.

Mana: the dark he carries

The blue orb pays for his powers and refills on its own. Nothing he owns refills it while he spends it: every power costs more than it ever gives back.

Beam (B)
0.25. A hit gives 30% back, so a hit costs 0.175.
Stun burst (tap C)
0.35.
Bend Will (hold C)
0.30.
The scythe’s swing
0.12 a swing; its tangling spin 0.25.
Gifts
0.30 to 0.35 a cast. See Gifts of the Dead.

The powers themselves are in Arms and the Kit.

Blood that other things cost

WhatCost
The bat’s dashabout 0.008 of the orb a second, on a long straight
The crows’ take-off0.06 of the orb each time the flock rises; nothing in flight
A kneeling foe (Bend Will’s kneel order)5% of his orb’s maximum, held until that house falls
The armed deadtheir upkeep, and his own blood once the mana is dry
Dyingpart of what he carried, left where he fell. See Death
Acid (the Assayer’s works)3% of his blood a second while he wades it
The tide (Focalor’s gift)blood to enter running water
Sealed · Mid-gameTainted bloodBreak the seal to read

Some sources are tainted. The cup in the orphanage is the first you will meet: a fount that gives less than its due. Zagan’s gift, transmutation, makes a tainted source clean again, and turns a living foe’s blood to poison; a poisoned corpse still feeds Wick, but at half, and everyone near it sickens while he drinks. In the King’s hall, while the King’s cup is raised, every drop of blood in the room is wine: nothing feeds, nothing can be turned. Feed on his rhythm.

Sealed · Mid-gameWhere the rivers goBreak the seal to read

A killed house’s river thins because its tithe has become an offering: it flows uphill now, to the saint’s church. A spared house’s river runs dry because nobody is taking anything at all. The council’s channel, on the merciful path, is blood freely given: the tithe’s opposite. At the very end, only what Wick took himself still flows into the hall.

Habits that keep him alive

TIPTen habits
  1. Drink after the fight, not during it, unless the man is alone.
  2. Stun, then feed. The stun burst freezes a group; drink the nearest frozen man.
  3. Count the room before the bite. One body: bite. Two or more: the sword.
  4. Use fonts on the way in, not on the way out.
  5. Rest on the throne whenever you pass the haven. It is free and it saves.
  6. Keep a quarter before the flock rises. The toll eats what is there.
  7. Never wade acid for long. It burns 3% a second.
  8. Skip the dead. Bones have nothing for you.
  9. Leave the town alone if you want a full church and a friend at the tavern.
  10. Go back for what you left. Your blood lies where you fell, until you die again.