The Life of the Blessed Hand

Book Three · The Walkthrough · 0

The Prologue

The grave, the haven, the churchyard and the Belfry Lord

Hic qui infra est ei loquitur.

NewcomerStreamerSpoiler-light; deeper secrets sealedskeleton · built content
6 standing
The graveyard court
The graveyard courtIn-game, clean pixels, under the book's CRT
NOTEHow to use the walkthrough

Each chapter is one link of the road. At a glance says what you earn and whom you fight. The route is numbered; follow it in order on a first play. Secrets are sealed. Every SHOT and CLIP box is a screen still to be captured for the finished guide; until then, the box says exactly what it will show. The six candles under each title are the houses still standing when the chapter begins.

At a glance

Where
the haven, the churchyard, the graveyard court
Earns
the bat (from Andrevel); the bought signet
Boss
the Marquis Andrevel, the Belfry Lord
Checkpoints
the haven’s throne; the churchyard’s crypt; the court’s crypt
Length
about 15 minutes on a first play
Status
built

The intro

Choose AWAKEN on the title. The opening is a scroll of red and black ink, read to Wick by the voice below over his body, then the dark grave, the temptation, “Enough. Open it.”, a tunnel of fire and an empty throne. It is skippable with a held button. If you skip it, three sentences on black give you the premise; let them stay up.

WARNINGFor the guide’s own screens

The scroll’s figure panels and the game’s painted stills are not used anywhere in this book. The intro is shown here in words only.

The route

  1. The haven. Wick wakes seated on the throne in the drowned nave. Walk the nave: the seven niches, the rivers of blood, the visitors’ stair, the forge and the stash. Rest on the throne whenever you pass it.
  2. Up the shaft. The god’s nudge points the way: up through the rubble to the grave above.
  3. The burst grave. He climbs out of his own grave in the churchyard. Six candles burn at its head. The first mark plays his first words risen.
  4. First blood. Frail bones rise; grave robbers are opening a rich man’s grave; a lookout flees south. Feed at the churchyard font.
  5. The lychgate. Pass the family gate and the paupers’ plot. Go through the churchyard’s crypt door: it is your first checkpoint.
  6. The graveyard court. South into the city of the dead. The terrace mark, the avenue, the vaults, the ossuary and a drained husk. Pass through the court’s crypt door.
  7. The belfry. The cracked bell, the lamps guttering, bats pouring out. Andrevel drops on the lookout and drinks. The fight begins.
  8. The drink. When he is down, stand over him and hold Interact: Wick drinks him to ash and takes the wings. Take the signet from the ash.
  9. The barred gate. Walk at the city gate south of the court. It is chained from the inside; the bat goes through its bars, low, into the King’s garden.
Andrevel on the bridge
SCREEN 0-1Andrevel on the bridgeStay in the bat form and take the high road, or come down and fight the guards.Press shot, live capture of the v83 build, CRT off, the play field only
SHOT W0-01phase B: to capture
The haven’s nave from the throne, Wick seated, the rivers of blood running toward the camera. Map: the haven, first waking. Play field only.
SHOT W0-02phase B: to capture
The burst grave in the churchyard with the six candles at its head, Wick standing beside it. Map: the churchyard, first visit, before the lychgate.
SHOT W0-03phase B: to capture
The churchyard’s crypt door with its prompt, the first checkpoint, Wick at the top of its stair.

The boss: the Marquis Andrevel

The full panel is in The Bosses. In short:

Phase 1: the crash
SCREEN 0-2Phase 1: the crashA missed dive leaves him on the ground for 1.3 s.In-game, the graveyard court (raw frame, play field)
Phase 3: the swarm
SCREEN 0-3Phase 3: the swarmKeep moving; strike the re-form.In-game, the graveyard court (raw frame, play field)
CLIP W0-04phase B: to capture
Andrevel’s entrance, from the cracked bell to his first drink on the lookout, about 12 s, the god’s line on screen. Map: the court, first visit.
CLIP W0-05phase B: to capture
Phase 1 taught: a red ring under Wick, the step out, the crash, two blows. Then a blue ring on a robber, the cut from behind while he drinks. About 15 s.
SHOT W0-06phase B: to capture
The drink: Wick standing over the beaten lord with the DRINK prompt shown, before the ash. Play field only.
CLIP W0-07phase B: to capture
The first change into the bat, from the cape widening into wings to the first wingbeat, with his line “So. His wings fit me better than they fitted him.” on screen. About 6 s.
WICK
Your blood is mine now, and all it carries.
court_lord_down

Secrets

Sealed · After the first houseIn the prologueBreak the seal to read
  • The rich grave. The robbers’ grave belongs to someone who paid for its stone; an aside says whose kind.
  • The family gate and the paupers’ plot. He calls the paupers no kin of his. Remember where the tithe’s dead go.
  • The haven’s channels. Stand by each river: an aside names the house it comes from.
  • The visitors’ stair. “A stair for guests, and no guest on the stair. Not yet.” After the first house it will have a guest.
  • The court’s vaults. Their iron gates lead nowhere yet. One becomes a way down after the Tower.
Sealed · The endingWhat the prologue already told youBreak the seal to read

The god’s first line about Andrevel is the whole game in miniature: “They made him a lord and killed him, before you. I kept him.” The signet in the ash was bought by the same purse that bought Wick his name. The belfry aside says he went to the salt church to confess, came out laughing, and would not go down.

SHOT W0-08phase B: to capture
The barred city gate south of the court with its red bat sign lit, Wick as the bat at its foot, just before passing through the bars.

Stream notes

TIPFor streamers
  • Let the intro play once. It is the premise, said plainly.
  • Andrevel is the first real lesson and the first spike in deaths. Narrate the rings: red for you, blue for a robber.
  • The bat’s first flight is a good clip: the change is the best animation in the prologue.